Maya Götz / Dafna Lemish / Amy Aidman
/ Hyesung Moon
The role of media in children's make-believe
worlds
A cultural
comparison of Germany, Israel, the USA and South Korea
Children seem to have quite similar make-believe
worlds across cultural borders. Television plays a significant role
in many fantasies, but only certain parts attractive for children
are extracted. They serve to symbolize experience, to further the
self-image and promote communication.
Children use the media, particularly television
(Livingstone et. al., 2001). The significance is not only restricted
to the reception situation; traces of television can be found in
a whole variety of interaction contexts. Everyday observations,
as in the case of the 4-year-old Xaver telephoning with Tinky-Winky
or that of two 8-year-old girls crawling through afternoon day-home
as The Lion King - the strongest women in the world - are nothing
exceptional. As revealed in the other articles of this publication,
TV characters like Ernie can also become kids' imaginary companions
(Taylor, Rogge in this issue). This is not just a question of one
simple "effect" of television viewing. What we see here
are the indications of the meaning kids create in their use of television
material - a link that has been demonstrated in a number of individual
cases (e.g. Bachmair, 2002). Investigating this relationship between
fantasy and media on an empirically broader scale is extremely difficult,
however. Fantasies by their very nature are very intimate, not always
conscious and frequently indescribable in words - especially for
children. Consequently, if the significance of the media is to be
investigated, many customary procedures will hardly prove suitable.
Experimental studies, in which children are required to continue
telling a disrupted story (Greenfield,1981; Ruco, 1984, Greenfield,
1986) or the observation of fantasy play after the viewing of specific
programmes (Valkenburg, 1994) are one possibility. In the multi-national
IZI study "The role of media in children's make-believe world"
we pursued another course. We offered children in four countries
the possibility for daydreaming and then had them explain to us
what they had imagined. We went about our search for traces of media
afterwards.
Method
Our focus in the wide subject area of children's
make-believe worlds is on "big daydreams", a concept describing
what children have previously imagined on a number of occasions,
usually during the day, perhaps sometimes at night, too. During
a uniformly constructed fantasy journey - accompanied by music and
a read aloud text - the children in all four countries imagined
themselves in their "big daydream". Afterwards they drew
that daydream, wrote several sentences about it, and explained their
make-believe world and related media connections in individual interviews.
Further data and background information on the child's background,
favourite media and leisure activities etc, was provided by open-ended
questionnaires completed by parents and educators. The study was
carried out in Germany, Israel, South Korea, and the USA in order
to reveal preliminary cultural influences on these fantasies. The
study focused on the 8- to 10-year-old children. This age group
still clearly belongs to middle childhood, manifesting the cognitive
skills for differentiating between reality and fiction, capable
of expressing its inner thoughts verbally, and able to draw as well
as to autonomously put down ideas in writing in at least several
sentences.
The study was carried out in the spring and summer 2001, included
both boys and girls and - when possible - typical diversities of
the respective country. In Germany the study took place in cities
and suburban areas in the north (Osnabrück), the south (Munich)
and the east (Dresden). In South Korea the study was undertaken
in Seoul and in the country; in the USA in small town locations.
Particularly exciting is the study group from Israel, which included
both Jewish children (from secular as well as religious homes) and
Arab children (Table 1). As is often the case in qualitative studies,
small samples were studied in each country, which do not permit
the development of valid generalizations based on quantitative description
and analysis. The real research goal is to gain insights, reveal
deeper connections, and point out qualitative tendencies within
the framework of a multi-national comparison.
Sample |
Germany |
60 children/ 37 girls and 23 boys,
(city / countryside, North-, South-, East-Germany,
incl. children from ethnic minorities) |
Israel |
53 children / 25 boys and 28 girls
(35 Jewish-secular, 6 Jewish-religious,
3 Muslim-Arab, 9 Christian-Arab, city / countryside, different
classes) |
USA |
37 children / 15 boys and 22 girls,
(education-oriented middle class) |
South Korea |
47 children / 22 boys and 25 girls,
(city / countryside, middle class) |
Total |
197 children/ 112 girls and 85 boys |
The analysis of the qualitative project focused
on the child's picture of the make-believe world and the story explained
in writing and in the interview. The information from educators
and parents, in which adults expressed their perspective of the
child (and consequently of themselves), was used as background information.
Initially, every individual case was thus reconstructed descriptively.
The methodological orientation of the study is set particularly
on the "grounded theory" approach (Glaser, 1992). The
methodical-practical approach employed in typification procedures
was the agglomerative procedure, i.e. groups were clustered according
to similarities and differences, which subsequently provided the
typical variants (see Kluge, 2001, p. 257). The parameters of comparison
in this typology were:
- The nature of the make-believe world
- The child's place in the world and the
wishes to act
- Biographical and everyday life traces
in the make-believe world
- Media traces in the make-believe world
In October 2001, when we presented each other
our collection of almost 200 pictures and stories, we immediately
noticed several cultural differences, particularly in the type of
portrayals, the painting techniques, etc. On the other hand, in
terms of contents, we detected strong similarities we had not anticipated.
At the same time it was also possible to identify special cultural
features.
The world of make believe
The children painted and spoke about foreign
lands, towns and wonderful nature: worlds, in which they felt at
ease, and could be what they wanted to be. The study shows an astonishingly
high level of congruity with respect to the children's "big
daydreams". Although the 197 children live in various parts
of the world - with very different traditions and media offerings
- it was possible to group the children's fantasies into nine categories
based on the data:
- The world of harmony with nature and animals
- The world of conflict and threat
- The world of sensual enjoyment
- The world of amusement
- The world of supernatural power
- The world of technology, machinery invention
- The world of travel
- The world of the foreign land
- The world of royalty
There seem to be typical patterns of "big
daydreams" across cultural borders. Model examples of four
of these worlds are:
The world of harmony with nature, people
and animals
Many children imagined worlds in which utter
harmony with nature and animals prevailed. This is a world of peace
and tranquillity, nature is lush and beautiful, and all one has
to do is to enjoy and be a harmonious part of it.
Dana, a 9-year-old girl from Israel (case 11) portrays her own paradise.
It is a state of peace and harmony with nature, set in a biblical
context - the Garden of Eden:
In my imaginary world
I was in heaven. In heaven there were all kinds of flowers, trees,
birds, pleasant air, all kinds of things (
) and a smiling
sun. On the tree there is a baby-bird and an apple. It's like Adam
and Eve's garden, with the Tree of Knowledge. Nothing will happen
to us if we eat the apple, because we are a bit cleverer than Adam
and Eve. The sea is very deep and has dolphins, fish, sharks (
)
and lots of animals and also a Pokémon named Togepy. All
my friends, and my parents, and all the extended family, and my
uncles, and my friends, and cousins are there. Not in here are the
boys from class and those that I do not know. There are no shelves
and other people, no stores, only tents (
) you may have tea
there, because there are herbs and salad. There is no school, it
is vacation all the time. You can play, go on walks, swing on the
swings (
) you can see the sun shining, and you can see the
winter when the leaves fall down. You can see the flowers blooming,
and the trees growing. I walked to the trees to climb on them, and
found animals to raise, and grow flowers, so as to improve heaven
a little bit.
The theme in Dana's make-believe world is harmony with nature and
animals, living with her family and friends in open nature. The
sea is full of real and invented sea creatures, even a Pokémon
finds its way into paradise. You can play there, go for walks, and
ride on swings. You can see the flowers in bloom and watch the trees
grow. Obligations like attending school do not exist in this world,
it is always holidays. Dana looks after animals and flowers - her
contribution to paradise (Fig. 1).
The world of conflict
On the other hand, children also talk about
make-believe worlds full of conflicts and fighting. They refer to
Digimon or Dragon Ball Z battles; kingdoms have to be protected
and dinosaurs threaten the peace. Mainly boys' fantasies fell into
this group. They use their magic powers and special abilities to
rescue themselves and their loved ones. They conquer their foes,
take up special positions and provide order in their fantasized
worlds. In his make-believe world, "Under the Sea", 8-year-old
Yun'sang (case 6, South Korea) sets out for the bottom of the sea
to watch a fight with a leopard who threatens all the other sea
creatures. Yun'sang is on the side of the good sea creatures. He
is the main figure in his make-believe world, although he cannot
be seen in the drawing (Fig. 2).
"Everything is peaceful here until the leopard
turns up. The whale makes a noise the leopard doesn't understand
and all the fish are warned. Then I start fighting. Here in the
undersea world there are invisible animals, too, such as lions and
flying horses that also fight for us. On the surface of the water
sail ships with red flags. The ten fishermen on each ship really
wanted to catch the fish and eat them, but because of the fight
they have sailed a long way away. Now they can return and perhaps
catch the leopard and perhaps a couple of fish, too - but anyway
the leopard dies in the end."
The world of sensual enjoyment
In their fantasies children also emphasized
the many "good things" in life, with all kinds of wonders
to delight the senses. Wonderful rainbows materialize before the
children's eyes. Birds sing and make children cheerful when they
are sad; soft flowerbeds invite them to make themselves comfortable.
But, above all there is lots of candy for them to eat: plantations
of chocolate trees and trees with sticks of rock candy hanging down,
walls made of butterscotch, and streets and trees made of gingerbread.
Katrin (case 7, Germany) is 8 years old. Her make-believe world
depicts a land where it is possible to eat candy non-stop without
putting on weight:
"In gingerbread land everything is made of gingerbread:
the houses, the castle and the people, too. Candy rains down from
a cloud, every type you can imagine. You only have to make a wish,
and down it rains. The sun fills the cloud up again, so there's
always enough. In gingerbread land you can nibble everything, not
the people but the houses. Then they have holes you have to fill
again. You stick in gingerbread and seal it with icing. That's good
fun because you can then lick your fingers. That's how the roads
in gingerbread land are built. You simply put down some gingerbread,
it rains icing, and the road is ready. In my gingerbread land there
is always some candy, you never get fat because if you're candy
you can't get fat."
The world of amusement
There were worlds providing loads of fun
and excitement without conflicts or dangers - fantasies with children
flying on huge birds, experiencing thrilling times in amusement
parks, selecting the film shown at the local cinema. One example
is Ben (case 1, USA - Fig. 3):
"My dream place is an imaginary amusement park-a
big one. There's a candy tree, a clubhouse, and an animal amusement
park. There are a whole bunch of courses you can do like swing off
the tree house, land on the trampoline, and jump into the pool.
I'm running the obstacle course-swinging off the rope onto the trampoline
and landing in the pool. Some of my friends are with me in the tree
house and one friend is in the candy cane tree. The candy cane tree
has all kinds of candy inside it. All of the people can go into
the animal changer and when they become animals they can go into
the animal amusement park. There are a lot of animals in there and
they can go on all kinds of rides. The sign on the animal amusement
park says "Animals Only" so you have to be an animal to
go in and play on the rides. This amusement park is in my backyard
and it's invisible. Only kids who are my friends can see it. Others
will just walk right through it. The animal amusement park is floating.
You can change into different kinds of animals. Inside there's a
kind of computer. You type in something like bird or four-footed
animal and then it gives you a whole variety of choices. You could
say "cat", and then it would give you a whole variety
of cats, cheetah or leopard or something. You could type that in
and could push that and then you'd become that animal."
The child's place in the world and the
desires to act
In their make-believe worlds children take
action. Initially, of course, through imagining, painting and telling
the make-believe world. But in their worlds they also imagine certain
action situations they wish for themselves; they experience things
that they would like to experience - these are their "desires
to act". The reconstructions of the individual cases usually
reveal two, or sometimes three desires for action, but only one
comes clearly to the fore in most. When clustered in groups, six
typical desires for action came to light:
Experiencing harmony: Experiencing
harmony represents the key feature of their make-believe world for
a number of girls and several boys. They imagine themselves in an
intact world of tranquillity, without any stress or constant disputes.
All evil, all danger is banned from this world. Their own experience
is the centre of attention, but the world around them offers them
the conditions needed. The children do actually participate in creating
their world, but, first and foremost, they experience and enjoy
it. Numerically, this is the largest cluster, dominated by the wish
for this almost paradisiacal state.
Experiencing thrill: In one
group containing very many boys the main priority is experiencing
excitement: encountering adventures, waging battles or discovering
something thrilling. Frequently repelling danger is the prime objective,
crowned with success as a result of transformation or extension
(e.g. by a powerful ally). This is a pleasurable, enjoyable experience.
Being special: Another typical
desire to act is experiencing oneself as someone special or being
acknowledged as special by others. This experience or acknowledgement
can be associated with admiration, with the feeling of being the
centre of attention or showing others one's superiority. But it
can also be just the experience of staging a display of one's specialness
without having to be acknowledged by others.
Being connected: Another group
of typical wishes is experiencing a close bond with others (people
or animals), "being in a relationship". The children refer
to community and friendship. In their make-believe world they imagine
themselves as part of a group or friendship they create as partners.
Protecting and being protected:
A number of fantasies focus on the subject of protecting or being
protected. The active or passive form can almost always be detected
here in alternate rotation, i.e. relatively clear identificatory
processes are in progress. In this respect, both are expressions
of a category of typical desires to act.
Acting independently: Acting
independently is the explicit core of a number of fantasies. The
children wish to organize, stage-manage and effect something in
their environment. They want to assume responsibility, to find their
way autonomously and to form their environment. For this purpose
they imagine a world around them where they are left in peace, a
world they can naturally determine themselves.
Biographical and everyday-life traces
in the make-believe world
Children's experiences are reflected in their
make-believe worlds and desires to act. In a number of fantasies
children's references to their own real life-world are apparent.
For example, several children include friends in their make-believe
world, while parents, on the other hand, appear more rarely. Pets
play sometimes a significant role in their imagined world, as do
places the children have visited on family trips. These references
to concrete experiences are not only the children's allusions to
real features in their lives but they also serve as the starting
point for their daydreams. Several children integrate in this way
a tale or story they have been told by a person who plays an important
role in their lives.
You'jong (case 24, South Korea) dreams of a meeting
with Jesus, about whom she has heard from her parents often before.
Tessina (case 3, Germany) invents a paradise for animals, which
she names "Seashells", following her mother's story about
the Seychelles. Maroum (case 10, Israel) fantasizes about Switzerland,
of which his father has told him so many good things.
Several fantasies reflect a particular identity-forming
interest, which is also significant for daily life. The children
have fantasies of horses, soccer matches, or sailing on ships, i.e.
things they are particularly thrilled by in their own daily life.
In several of the make-believe worlds children tune into pleasant
experiences, such as holidays with the family or a visit to an amusement
park, and develop them further. Similarly, they also select some
negative experiences they have had and repair them in the fantasy
world through creating different ending or changing several features.
Annelie (case 36, Germany) was on vacation with her
parents, but not allowed to go swimming on her own. In her make-believe
world she is granted that permission and goes swimming. A striking
example is Noa's make-believe world (case 14, Israel), who dreams
of being together with her dead mother on a beautiful deserted beach
where nobody else is present.
Real experiences enter the children's fantasies
and daydreams; they are individual elements or the starting point
of the daydream. If the children are asked about their "big
daydream," that is about their positive dream worlds, they
turn these life-world experiences - whether encountered directly
or related by a significant person in their lives - into something
good for themselves and their desires to act.
What children extract from the media:
traces of media in the fantasies
A central theme of the study was the analysis
of traces of media discovered in children's make-believe worlds.
We wanted to know how children use the "raw content material
" derived from their media-related experiences in their imagined
worlds. Theoretically it may be said that everything in the children's
make-believe worlds is somehow connected with the media. In our
analysis, however, we focused on the traces in children's dream
worlds that evince a direct link to the media. Sometimes these traces
are explicit, i.e., when the drawing closely resembles a well recognizable
figure, or when in the interview the child states a specific media
text as the source (e.g. the name of a book or a television programme).
At other times the media traces can be reconstructed through making
an implicit connection between the child's drawing and story and
details in the interview, even when the child does not refer to
it in words.
The connections between the make-believe worlds and the media vary
in intensity. They range from dream worlds that seem to stem entirely
from a media experience to those that reveal no direct traces whatsoever.
In approximately two thirds of the cases, either explicit or implicit,
clear media traces were evident. Television is the primary medium,
but other media such as computer games or books serve as the starting
point and part of the dream world. However, visual media, i.e. television
in particular, but also video cassettes, and films, play the most
significant role in the children's stories. This is much in line
with current research on children and media: television remains
the most dominant medium in European children's lives, regardless
of infiltration by new communication technologies (Livingstone and
Bovill, 2001). One exception is the central role that computer games
seem to play for boys in South Korea.
It is frequently difficult to confine the media trace to one particular
medium or text, for children are directed by their interests and
scan a whole range of media for a certain theme (e.g. dinosaurs,
horses). They partly absorb complete media environments such as
Pokémon, and it becomes impossible to tell whether collecting
cards, watching the television series, going to see the cinema film,
or playing the computer games are the origin of the media trace.
Three typical variants can be compiled from the reconstructed media
traces: settings, figures and stories.
The setting
Children brace from the particular medium
a location, an environment, or a context. This can range from adopting
the whole setting as background for their make-believe story to
just selecting a single object or small element and planting it
in a non-media related setting. Several dream worlds are completely
media-dependent and follow the original text very closely (Figs.
4 and 5)
Udi's story (case 1, Israel), for example, takes
place in the land of Harry Potter, based on the book series; Jack
(case 25, USA) chose the setting of a popular television quiz show
for his dream world: Who Wants to be a Millionaire? - Gui'hyong
(case 4, South Korea) developed his story in the setting of the
movie Jurassic Park.
Less clear is the case of the 8-year-old
Katrin (case 7, Germany), for example. She stated that "Gingerbread
Land" (see below) had its roots in a specific episode of the
Saban cartoon series Bumpety Boo (Super RTL) viewed two weeks before
the interview. Katrin adopts the setting of a certain sequence:
in a quiz show the hero Ken and his talking car have won a trip
to a Cockaigne, an imaginary land of ease and luxury, and eat their
way through the castle. For Katrin, however, neither the general
story (the quiz show, the fight between good and evil) nor the male
heroes are relevant for her make-believe world. She only takes the
Cockaigne element (Fig. 6).
In several cases the trace back to the medium
is even less apparent at first sight. Here the children integrate
only a selected object into their make-believe world. For example:
Gyu'sang (case 34, South Korea) integrates a car from a computer
game into his dream world, which is otherwise about electronic houses
and magic powder. Narmeen (an Arab-Israeli girl; case 49, Israel)
adds a bench to her drawing of a basketball game with her friends.
They can sit on it and have a rest, as the girls do in her favourite
Arab cartoon series, she said.
Characters
Another typical theme of media traces in
children's dream worlds is the use of characters. Here again a wide
variety of possibilities, ranging from the complete adaption of
the personality and appearance of figures to selecting just a particular
special ability, appearance, a name or a costume. Sometimes the
links and similarities to the original figures are extremely clear.
In other cases the character does not even appear in the picture
and does not emerge until later when the background story is told
(Figs. 7 and 8).
The Israeli girl Tali (case 6) dreams of singing
on the stage side by side her favourite female singer. The German
boy Robby (case 43) imagines that the dragon in the film Dragon
Heart is his friend. Every evening before he falls asleep he tells
him about what happened during the day. The South Korean boy Yon'uh
(case 20) fantasizes two figures fighting around him. Both are adopted
from an Internet flash animation: Mashimaro and Zolaman. The American
girl Audrey (case 28) draws Pikachu, a key Pokémon figure
in her picture.
Tanja (case 53, Germany) provides an illustration
of adopting just marginal elements from a character. She draws herself
in the magnificent princess's dress from the film Sissi to highlight
her own specialness and create a romantic atmosphere around her.
She does not use other elements of the film, such as the narrative
regarding the role of the Emperor Franz-Joseph or Sissi's fate.
They are not important for what she wants to feel, imagine, and
express. A particularly insightful example to describe how children
borrow from the media for personal use and their themes is presented
by Omer (case 2, Israel - Fig. 9):
"In my fantasy the world is exclusively mine,
and I am the ruler. I wear this very special suit. The red cape
is like Superman's. That green there is my hands that I can climb
everything with, like Spiderman, and the blue there is from a fire
laser-beam weapon. The red is a belt with Pokémons. That
lilac colour is my flying shoes, and the horns come from Batman's
mask. I am the Grand Master, and I have a sword like in Star Wars.
That area around me is my room. It's very, very big and has many
over life-size figures. There is a carpet and a bed and many things
for training like walls for climbing. There are weights for muscle
training, too, like they do at the Olympics. There are also Pokémon
figures, for example a giant Pikachu. In this world there are good
people and bad people and a school in a mountain like Hogwart's
school in Harry Potter. I have already graduated from there. And
there are tropical plants like in a jungle, but pets, too, such
as a dog. In the middle of my world there is a mysterious island
like in Jules Verne, with many whales like in Moby Dick. When I
sleep, I dream of the super powers of the TV heroes, but I have
also added a bit from my own imagination."
Omer adopts the abilities and strengths from
a whole range of media figures and integrated them all into one
character. Strengthened by these powers he is immune to possible
attacks and threats, he is powerful and virtually invincible in
his many imaginary adventures.
Stories
In a number of fantasies children adapt a certain narrative structure
of the media text, using it in their make-believe worlds as a kind
of "backbone" on which they base their own story. Ruben
(case 40, Germany) experiences travelling through space in a spaceship,
based on the story of the film Armageddon. Martin (case 22, USA)
experiences a part of Peter Pan's story in the film Hook. Jun'sik
(case 29, South Korea) follows the adventures of the story and the
computer game Kingdom of the Wind. Children integrate into their
make-believe worlds those parts that are interesting and attractive
for them: in Jun'sik's case, battles between knights and the life
concept of energy, which falls from the trees like leaves until
one is dead for a certain time. For Martin's daydream, (case 22,
USA), the basketball game is particularly interesting, a rather
short scene in the film Hook, when the now adult Peter Pan has to
compete against the Lost Boys to prove his worth.
But not only fictional texts feed into children's fantasies. We
found that also information from documentary or science programmes
can become the springboard for entire dream worlds. For example,
Dam'dok (case 40, South Korea) knows from scientific programmes
what the Earth looks like when seen from outerspace. With his brother
and father he floats up into space by means of large balloons to
grasp this phenomenon for himself. Kevin (case 27, USA) has read
a book on the American astronaut Neil Armstrong and fantasizes of
being a member of the crew. Together they discover new worlds and
occupy them for the USA. Tessina (case 3, Germany) develops her
story of providing a special place for endangered animals around
some bits of information on them she learned from a television documentary.
Aesthetics
One parameter cutting across the three categories
of media traces is the aesthetic component of their drawings. Sometimes
children use symbols from the media to refer to specific programmes,
books or computer games. In this case symbols from the media represent
the media themselves. But the kids also adopt special representation
techniques to symbolize movement (for example, frequently drawing
lines of movement as in comics), noises (ray-shaped symbolization,
music notes), light (rays) - or they use balloons for representing
verbal communication. Sometimes, however, they adopt the symbolization
of complete concepts, as does Katja (case 29, Germany) who uses
the UNICEF emblem to develop her make-believe world of living together
in peace. Last but not least, the way of structuring stories and
telling them to others is partly determined by the media, although
there is not always detailed evidence to confirm this.
The
role of the media in children's make-believe worlds
As we have discussed above, children include a variety of media
texts in their fantasies in a variety of different ways, and they
do it for a host of reasons which can be summarized under three
categories: for symbolizing experience, to further the self-image
and to facilitate communication. In this process the children are
active meaning makers who choose to include elements from their
everyday life, including their media experiences, in their make-believe
worlds. Children use media to represent sensory experience or to
symbolize their own perception of themselves. They integrate particular
media contents while ignoring others, to impart a meaning to their
own experience, using them to express their own emotions.
Children employ media stories to reflect their own experiences and
as the starting point of imagining and seriously developing their
own pleasing stories. When doing so, they can choose to remain relatively
close to the media stories or to only use fragments of them. But
it is mostly their own story they tell, using media material selectively,
among other things. The question of which media fragments pass into
the kids' fantasies and which they do not use is not primarily one
of genre, style, fiction or non-fiction. Rather, the decisive criteria
is whether they fit in the kids' themes and advance them. It must
be material with which the children can symbolize their experiences,
invent their own stories, and communicate with others. Neither is
the decisive element how spectacular is the media content or how
much action it contains. Rather, they need to offer condensed forms
of experience. They may contain detailed description, but must not
be confining for the child's imagination (see Neuss in this publication,
for example). Limitations arise when pre-defined notions in the
text run counter to the children's individual self-appraisal or
values.
An example for this line of interpretation is the reconstruction
of the case of Patricia (9 years, Germany, case 59). For months
she has a "big daydream" which she has been developing
mainly at school or also during her homework. She calls it "The
Land of Milk and Honey" (see Fig. 10):
"I dream of a land of milk and honey. This is
great, because there are so many beds to sleep in and I really like
sleeping. And besides this there are many fruit trees, which are
always full of fruit. And in this land of milk and honey there are
all Pokémon characters. And there are also humans, but only
those who believe in Pokémons and love them. Others are not
admitted in. Here there are my favourite Pokémons (at the
moment): this is Snorlax, and he loves to sleep as much as I do.
I'd also love to be Butterfree, because it can fly so nicely. Vileplume,
a flower and I like flowers and Mew, my favourite Pokémon,
which looks sooo cute and could explode half the globe, when he's
angry, but that didn't happen so far. Well, then there is the Pokémon
Tokepi, but I play it as a moon manikin. Tokepi was brought to the
moon. Tokepi is always flying back and for the moon and the land
of milk and honey, because his parents live on the moon. And he
also goes to school on the moon. There is also moon-general knowledge
as a subject. I'd love to have that so that I wouldn't have to dream
of the land of milk and honey during the boring school lessons."
Media traces in this description point out
explicitly to Pokémon and Patricia's favourite book: "The
35th of May" by Erich Kästner. On their strange journey
to the South Seas both heroes (Konrad and his uncle Ringelhuth)
pass by 'the land of milk and honey' (second chapter), in which
being lazy is promoted as a life style. Patricia's make-believe
world is named after this land. In the original story there are
lots of comfortable beds, in which Patricia places the Pokémon
Snorlax, who loves to sleep as much as she does. To sleep and "hang
out in bed" is Patricia's favourite activity, not being considered
appropriate for a 9-year-old otherwise. In her make-believe world
she finds a way to positively value this characteristic.
The partial story about Tokepi, travelling between two worlds, can
be understood in looking at Patricia's own biography. Patricia's
father is a military officer and the family had to move house every
other year. Nine months prior to the investigation the family moved
from California to Munich, where the girl was struggling in particular
at school. Similar to Tokepi she has been repeatedly brought into
new and different worlds. With this story (being more complex in
the original version) she "works up" her experiences in
her make-believe world and finds a way to turn it into something
active. She even has a reason for her failure at her studies at
school and her lack of interest in educational contents: normally,
like Tokepi who lives in two worlds, she would also have to go to
a special school and learn other things.
The character Mew, who is her most favourite Pokémon, has
a special significance for Patricia. According to Patricia although
it looks cute, it has the ability to explode half of the earth.
For Patricia Mew is an orientation point in her behaviour towards
her classmates, with whom she has been experiencing great difficulties
at the time of the study. When she is attacked by them she doesn't
fight back, but becomes "very quiet". She also "ignores"
the negative comments made by her Bavarian teacher (according to
her as well as to her mother), without justifying herself on one
hand or changing her behaviour on the other hand. This behaviour
is very similar to that of Mew in the Pokémon movie, which
Patricia watched with fascination. Mew is attacked, but the psycho-lightning
does not hurt him. He could lash back (which he eventually does
in the movie) but he is aware of his superiority and power. Mew,
we suggest, is an inner powerful image to which she clings during
hard times with her conviction: "I am more powerful than I
seem to be!"
Gender traces
in the fantasies
Gender-specific tendencies exist in all four
countries, and are usually immediately apparent. The girls' fantasies
tend to place an emphasis on harmony and they frequently fill the
entire picture with a landscape. Traces of media are less evident
in the girls' make-believe worlds. The boys' pictures are often
saturated with unequivocal references to current media contents,
and many pictures portray a conflict situation. With very few exceptions
girls do not draw male figures and boys do not draw female figures.
In accordance with gender-specific socialization processes girls
stress harmony and their orientation towards the centrality of relationships
in their lives. They are responsible and organize their world for
lasting permanent structures. The fantasies of most boys, on the
other hand, tend to be episodic with the emphasis on action. They
seek and enjoy clashes, repel danger and fight for a good cause.
They seem to do everything to avoid harmony. The worlds of the girls
and the boys seem to be completely distinct.
However, what seems at first sight to be two completely different
worlds is revealed in a detailed analysis to have, in fact, quite
similar characteristics. Danger, so it seems, is present in both
genders' worlds. In the boys' case, the confrontation or the dangerous
being is usually immediately present in the drawing and story. With
the girls' drawing, however, this is not the case at first glance,
but is often revealed under closer secondary analysis of their stories.
Isabel (case 52, Germany) alludes to evil people and to criminals
turned back by spies at the border. Tessina (case 3, Germany) introduces
a clear arrangement for protecting her animals who are endangered
by human beings: during the day people may visit the island, but
the night belongs solely to the animals.
Whereas boys often fight against the threat or danger directly in
the picture, girls organize them away and make them disappear. Hence,
both boys and girls find ways to confront threats and dangers, but
they do it in ways supported by their gender-specific socialization.
They perform gender by finding an appropriate "girlish"
or "boyish" way to handle such issues within their peer
group and especially for us as researchers.
Traces of media, as mentioned above, are found more frequently and
clearly in boys make-believe worlds. Media characters in particular
are frequently present in boys' fantasies, while in the girls' they
are extremely rare. The incidence of fantasies without clear traces
of media is twice as high in the case of the girls. This is not
surprising giving what we know from gender-specific media analyses
according to which most heroes of the children's programming are
male, and they are presented in a much wider range of roles, professions,
and personalities. Television as well as computer games seem to
offer too little for girls' fantasies, particularly in terms of
the possibility for imagining themselves to be strong, powerful
and to be able to take independent action. Girls are accordingly
compelled to invest a lot more in processing, interpreting, and
making the media material meaningful and relevant to them. In their
make-believe worlds they prefer the potentially androgynous creatures
like the Pokémon figures (grammatically most of them are
neuter) or CatDog (half female cat, half male dog). Another strategy
they seem to employ is to simply omit the male heroes from the text
and to borrow media setting alone. Sometimes they invent their own
female make-believe figures that were not in the original text but
would have fitted in well. The boys' fantasies, on the other hand,
reveal traces especially of action-adventure films and computer
games, documentary programmes, as well as mythical stories where
men are the heroes. The clear traces of media in the boys' fantasies
suggest that boys search for images of masculinity they expect to
find mainly in the media. These choices are, however, often extraordinarily
conservative, contributing far too little to a well-balanced identity
formation of developing boys (Winter/Neubauer 2001).
Cultural traces in the fantasies
The similarities existing across the borders
of the four countries described above are also complemented by special
features in each. Just as media traces evident in the make-believe
worlds were understand in the context of familiarity with children's
media environment, cultural traces can be reconstructed and interpreted
against the backdrop of knowledge of the unique characteristics
of the four cultures.
Germany
The German study produced several traces
that can be considered special. Animals, for example, are evident
in the children's fantasies in all the countries, but particularly
frequently in the case of the German children. Over 70% of all make-believe
world pictures in the German sample feature animals, which play
a significant role in the story. They represent children's interests,
they symbolize the feeling of being threatened, they embody the
wish for close relationships - for showing and being shown love
and affection - and for gaining strength.
German kids experience one particular related moral conflict, however,
that is reflected in their fantasies: they are divided between their
love of animals and the consumption of meat. In their fantasy world
they find ways of coming to terms with this conflict. They go about
informing other people, or justify why they eat meat but still love
animals, and why they should be protected. This is also an apt context
for a theme that is significant in a relatively large number of
German children's make-believe worlds: the protection of the environment.
Boys and girls imagine how they can create environments in which
animals can live in peace. They want to drive environment-friendly
cars, disassociating themselves from other (imagined) countries
that have no environment-friendly industry. Besides the effect of
watching nature and environment television programmes, it is in
all likelihood mainly the primary-school curriculum that contributes
to this awareness and concern. Children want to actively protect
nature in their make-believe world, to avoid waste and to behave
in an environment-friendly way. These make-believe world elements
are clearly linked here to power and competence fantasies. This
connection is extremely gratifying; offering support in the form
of more symbolic material which is socially desirable.
The girls in the German sample reveal an additional conspicuous
feature. A relatively large number of them focus on the wish to
"act independently and self-determinedly" in their make-believe
world. There is a regional difference in the forms of expression
of this wish: girls in the north of the Republic frequently use
horses as symbolic material for this desire to act, girls from Bavaria
in the south use queens or princesses as their motif. The reason
for this difference can be easily associated with their regional
environment - in the north part of the country, horses are much
more available and central to the culture; while in Bavaria, castles
and the myths surrounding them are far more central.
Israel
The study in Israel was designed to take
into account the diversity of the population in Israeli society
and the Jewish-Arab conflict, in particular. A fifth of the sample
consisted therefore of Arab Israeli children, of both Muslim and
Christian origin, while the rest represented the Jewish majority
of the country. We wanted to find out more about the fantasies of
children growing up in a fundamentally divided society. In their
everyday world they experience enduring, violent clashes resulting
in an escalation of hate and aggression accompanied by the widespread
feeling of despair and the loss of all hope. Accordingly, we expected
to find in the children's dream worlds references to their concerns
and attitudes towards this situation.
However, contrary to our expectations the conflict did not overshadow
children's make-believe worlds and coping with it did not serve
as a dominant theme in their stories and wishes. Both Jewish and
Arab children did not explicitly wish for worlds where there were
no terrorist attacks, no suicide bombers, no military occupation
and no racism. All in all we found only a few references to the
political situation, and mostly in passing. Only one 9-year-old
Jewish girl, Amanda, seemed pre-occupied with terrorist attacks
and made an explicit wish for a world without them. In her utopian
world she drew a bomb and crossed it out with a thick X explaining:
"I draw an X on it, so there are no wars and no terrorist attacks."
Later in the interview she described her make-believe world in detail:
"There is no school and there are no studies,
and there is no need to work there because they have everything,
and there is no need for money (
) this is why I draw it in
a cloud, so it means it is imaginary, where I really want to live,
a place without terrorist attacks."
Similarly, we were not faced with any stories in which children
imagined themselves as military heroes fighting against the enemy
or defending their own people. We found no Jewish, no Arab, and
no general nationalistic symbols in the fantasies. There were no
national flags or slogans, no religious symbols or cultural icons,
and virtually no mention of the collective - neither in a religious
nor in a nationalist context (the one exception being three Jewish
boys' wishes for a victory by an Israeli soccer team). The sole
indication that children are aware of the situation and are concerned
came indirectly. Several Jewish and Arab children said that they
tried to avoid reading newspapers or watching television news because
they were troubled by the contents. Presumably the children partly
suppress the political situation, inclining to create in their fantasies
a kind of counter world where the conflict and the threats it poses
on their well-being, identity, and morality are nonexistent.
As anticipated, we found in the study several differences between
Arab and Jewish children. Due to the low number of examples, however,
they should rather be seen as ideas and tendencies. The dream worlds
of the Jewish children revealed more traces of an individual orientation:
"for myself", "to be all by myself", "to
be independent", "to do only things I want", "to
have no parents telling me what to do", "nobody is there
who expects to discipline me". The Arab children, on the other
hand, seemed to be more geared to the collective: in their dream
worlds, they tended to be with other people, mainly with their relatives
or friends. One possible interpretation of this difference can be
associated with their collective cultural-social orientations. On
the whole, Jewish children currently raised in Israel are oriented
towards a Western-modernized society, highly Americanized and characterized
by the typical processes of individualization, commercialization
and privatization. Arab-Israeli children, on the other hand, while
being raised in the same country, usually grow up amidst traditional
social-institutions much more resistant to change. The traditional
society focuses heavily on the extended family as well as responsibility
for the Arab minority collective, which has been systematically
discriminated against due to the complexity of the political situation
in the region.
One possible indication of the sense of alienation, in which these
Arab-Israeli children are raised, is their lack of acknowledgement
and identification with the State of Israel as an entity. In their
stories, these children referred to their village or town, but never
to the country or state, neither by naming it or indirectly. While
Jewish boys, for example, identified with Israeli soccer teams and
proudly wished for their victories - the Arab boys chose to skip
their country of citizenship and to identify with a far-way team
from Brazil, or to draw a flag of Switzerland.
USA
The US-American part of the study was carried
out in Urbana, Illinois. This is a medium-sized university town
in the Midwest. The population is primarily middle-class. Geographically,
the landscape there is very flat. There is no large body of water
close by. The fantasy of the coast/water was clearly noticeable
- sand, sun, mermaids, dolphins, etc. Mountains also figured in
several of the fantasies. Feature-length movies played a significant
role in the US-American fantasies more than in the other countries.
Four children referred to the movie Shrek, for example, which had
just arrived in the cinemas not long before the survey period. In
the USA, movies play an important role in the children's media environment.
When a new movie enters the cinemas, marketing campaigns aim at
generating excitement - with product spin-offs and promotional campaigns
involving fast-food chains and other child-oriented businesses.
For example, it is common practice for plastic figurines of movie
personalities to be given as bonuses in special children's meals.
Via TV commercials the kids are urged to collect these toys. In
this way the figures can become a ubiquitous part of children's
culture even before the launch of the movie. The theatre run is
routinely followed up by the release of a video, which can also
be accompanied by a new advertising campaign. Once children own
a video, it is common practice to view it many times. This cycle
of promotions and advertising through different media outlets over
the course of time, with subsequent repeated viewings, may explain
the notably more important role of movies in the fantasies of the
American kids.
Another striking point is the emphasis of personal strength and
individuality in the fantasies, evident in all countries, but clearer
and more widespread in the American pictures. The United States
is a society that attaches considerable value to those who are successful
due to their own motivation and action - and this is evident in
several children's fantasies. Being successful is an intrinsic part
of American children's fantasies. They interject themselves into
situations where they can take action in the world, instead of reacting
to the world. They are strong, they have everything under control
and they call the shots. This corresponds to the cultural norms
and social values: "Most western industrialized societies tend
to place individual above collective aims for various historical
and cultural reasons. Traces of autonomy and self-confident approaches
in individuals are those generally respected and directly encouraged
by parents in these societies." (De Loache and Gottlieb, 2000,
p. 13). Autonomy and self-confidence are encouraged more than solidarity
with others or self-denial. It is not only perfectly acceptable
to be different (within certain bounds); it is fine to rise above
the crowd and to be special. These values are evident in the fantasies
of the American kids, where their individuality and competence are
spotlighted and celebrated.
South Korea
What is initially particularly striking about
the Korean pictures is their special design. Many pictures are painted
with a background colour, using intense, radiant colours. This certainly
has something to do with the painting materials available, but is
also deeply rooted in the culture. Korean children have to be trained
at an early age in specific, precise painting and drawing techniques.
The background, however, is to be sought even more deeply in traditional
roots, still very much alive in modern Korea and which influence
identity-formation and everyday culture. Towards the end of the
2nd century B.C. Confucianism crossed Korean borders to become life's
leading philosophy there. The philosophical teachings deeply influenced
the lives, thinking and behaviour of the Korean population, constituting
the state doctrine in the Kingdom until the beginning of the 20th
century (Yi, 1995, S. 64). To this very day Korean family structures
and daily habits, education at home and at school in South Korea
are anchored in the norms and values of Confucian ethics and their
culture moulded by Confucianism (e.g. Glasenapp, 1957; Eberhart,
1971; Kim, S.H., 1986; Yun, 1995).
The most important Confucian
basic doctrine and principles are:
- Adaptation to the world
- Observation of order and conventions
- Subordination of human society to the
divine order
The Confucian principles of ethics
are:
- Inequality in the status of all human
beings
- Educability of all human beings
- Necessity of renunciation of individual
freedom in favour of social-emotional security
Five rules for ordering interhuman
relations in state and society are:
- Loyalty between subject and authority
- Reverence, respect, devotion in the parent-child
relationship
- Strict division of man's and woman's
roles
- Rank differences through respect and
deference of young people for older people
- Trust and esteem between friends
In Korean society, academic education and
elite universities enjoy high esteem. Scholars generally occupy
a socially privileged position, constituting the civil service.
Nowadays a rigorous system of selection based on scholastic achievement
is applied in education to cream off the best, the elite, which
is matched by the parents' efforts to provide their children with
a sound, promising school education. Private tuition in addition
to school tuition, with the corresponding financial burden for the
parents, almost goes without saying. The originally positive Confucian
heritage that everyone is educable and should enjoy education was
interpreted one-sidedly in the modern competitive society, leading
to enormous pressure on children and young people to perform well
at school. This is expressed in the fantasies which contain explicit
references to such pressure that the kids would like to escape from.
The girl Hyon'ah (case 5) would like to fly to the USA, since she
believes that kids in the USA and other countries do not have to
learn so much. The boy Seyong (case 18), a model pupil, would like
to live in a world where he can live without the pressure to do
well exerted by adults. School as an unpleasant factor, which children
quite emphatically would like to exclude from their dream world,
exists in other countries, as well. But in Korea it is explicitly
the pressure (not school as a whole) that the kids refer to. While
some wish to flee from the pressure to do well, others have assimilated
their responsibility to always produce good, neat work. The girl
Young'son (case 12) fantasizes even in her dream world a clock that
confirms she has produced the results demanded of her and praises
her - some kind of Alter Ego. Another characteristic in which the
cultural heritage of Confucianism is reflected is, for instance,
the high level of group consciousness, which results in the children
being very reserved about portraying themselves as something special
in their fantasies.
And yet it is not only the tradition of Confucianism that reveals
itself as a cultural speciality in the kids' fantasies. In comparison
to the other three countries considerably more traces of media from
computer games are apparent. This can be probably explained by the
enormous interest in multimedia in Korea. Computers and multimedia
equipment are absolutely normal basic facilities in every classroom.
In the children's upbringing the special potential of multimedia
is underscored; parents and educators alike encourage the kids to
use computers. The question as to whether a generation of frequent
users is being weaned that is not always able to handle the fascination
of computer games is ignored by society. Particularly regarding
the boys this trend provides food for thought.
Educational implications
In this study we offered children an opportunity
for fantasizing and investigated the extent to which media and cultural
traces are evident in what they imagined. One phenomenon becomes
quite clear: children have a rich make-believe world. They express
it mostly with discernible traces of the media, but partly without
any.
Television, the primary medium for kids' fantasies, can supply material
for the make-believe world, if television matches the children's
themes, their world of experience and their appropriation patterns
without placing excessive demands. This applies not only to specific
genres and formats, fiction or non-fiction. However, the media also
supply patterns of interpretation that are not always appropriate
for the kids and their situation in life and are not necessarily
to their advantage. The study revealed problem areas in regard to
gender issues as well as the perception of other peoples.
For example, there was a case in Dresden where a
girl fantasized taking knowledge and merchandise from Germany to
the "dummies" - meaning the Africans. Certainly, such
perceptions are mainly formed by the social environment. The media
traces, however, clearly refer to animal documentaries where usually
"ignorant Africans" kill or harm animals unnecessarily.
The "good and clever" whites (in this case Germans) discover
this and teach the "Africans" how to do things properly.
The girl adopts this interpretation pattern, it is true: It gives
her the opportunity and freedom to take action. She becomes a German
missionary.
This may indeed be subjectively meaningful, but with the aid of
the media she creates stereotypes and perceptions that correspond
to a (nationally formed) hierarchization. It is therefore urgent
that the media generally, especially those for children, apply their
clichés more cautiously.
Another problematic aspect is that television
also opens up wishes in children's make-believe worlds or can formulate
a title to the fulfilment of their wishes. Due to the close link
between television and advertizing and licensing markets especially
in commercialized television, the danger is that consumer wishes
are confused with freedom of choice, and that children are just
seen as customers with spending power.
Last but not least, it must be borne in mind that television per
se is easily accessible and a continuous occupation of time for
a large number of children. Singer and Singer (see for example 1999)
drew the conclusion from their research that continuous television
consumption of heavy users, as well as negative feedback from the
surrounding environment can also limit the ability to fantasize.
However, the possibility that television as an activity in itself
constitutes an intense experience has not been a focus of this study
yet. As a result of the constant exposure to this intensive media
experience, the mental freedom necessary for the development and
maintenance of the fantasies can be lost (Klemm, 1999). Media literacy
is required for such a process, including the plain ability to switch
the television off. In order to develop media-literate children,
it is necessary to invest in media-literate educators and parents,
not only in the context of appropriate television use. Adults need
more skills to comprehend the expression of children's fantasies,
in all of its forms, with or without traces of the media. According
to Singer it would certainly also assist children if adults themselves
were open to their own fantasies.
Television's significant role for the make-believe worlds of children
should not be underestimated. It can be used to promote fantasy
if children and their parents are able to contend with its contents,
viewing duration and discussion of the television traces in a competent
and literate way and if producers are aware of their responsibility,
do not exploit children but take them and their diverse characteristics
and needs seriously, and join hands in supporting their healthy
growth.
THE AUTHORS
Maya Götz, Dr. phil. is Head
of the Internationales Zentralinstitut für das Jugend- und
Bildungsfernsehen (IZI), Munich, Germany.
Dafna Lemish, Ph.D. is Professor and Chair of the Department
of Communication at Tel Aviv University, Israel.
Amy Aidman, Ph.D. is Lecturer at the University of Illinois,
Urbana-Champaign, IL, USA.
Hyesung Moon, Ph.D. lectures at the Department of Education
of Yonsei University in Seoul, South Korea.
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NOTES
- The evaluation of the child's drawing was based
on Norbert Neuss' approach (1999). The child's individual statements
made during the interview - the subjective meaning perspective
having been understood - were used to formulate a story that adhered
as closely as possible to the child's original quotes, emphasizing
what was particularly important for him or her.
- The German-language term "Handlungswünsche"
(desires to act) is closely related to that customarily used in
German-language media science research "handlungsleitende
Themen" (themes of relevance for children's development)
(Bachmair 1982, Charlton/Neumann-Braun 1986, also Theunert 1995,
Neuss 1999 etc..) Unfortunately, there is currently no broadly
based systematics of the term and analysis levels. This explains
why we opted for a smaller, descriptive evaluation perspective
and term, close to the empirical material.
- We would like to thank Ruth Etienne Klemm Ph.D.,
a child psychologist and expert for children's fantasies, for
the help with the reconstruction of this case.
- The study took place only a few months after the
second uprising in the Palestinian occupied territories, and before
the complete escalation of the current crisis.
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