Ralf Gerhardt
The Fantastic Film Factory
Children's TV stories
In the Fantastic Film Factory, a campaign launched by Disney
Channel, children wrote the stories themselves. The stories are
powerful, frequently the product of the kids' direct environment.
They are about experiences in everyday life, they do not shrink
from conflicts and disputes, but they always have a happy end.
" I therefore
love children,
for they still see themselves and the world
in the wondrous magic mirror
of their fantasy."
(Theodor Storm)
Children do what adults forbid themselves:
they reflect reality in their play and make-believe stories. They
feel no embarrassment in uninhibitedly "thinking and talking
nonsense"; they leave logic and reason further down the line.
With the aim of promoting children's wealth of ideas and rewarding
their inspiration, Disney Channel launched the Fantastic Film Factory.
After an impressive, successful first competition in 2001, the project
entered the second round in 2002.
- With a total of over 42,000 requested
writing guides and approx. 3,500 stories received, the campaign
surpassed all expectations in 2002. Although every entry is undoubtedly
unique, three trends crystallize from the stories:
- The most striking feature is that the
stories invented are always very strongly linked to the children's
experienced reality. Reality in addition to literary and filmic
idols serve as sources of inspiration.
- With striking frequency best friends -
boys and girls -represent the themes focused on, in a glorifying
approach, rather remote from reality.
- Their stories refer to a great yearning
for harmony: a happy ending for the kids' make-believe stories
is a must.
The competition required quite a lot of the
participants aged between eight and thirteen. Alone or in a team,
they were asked to write a four to ten-page story. The only instruction
concerning the contents: children of their age were to play the
main role. The main prize: the filming of the winner's story and
an invitation to appear on Disney Channel.
The topic was not prescribed, as children know best what interests
their peers. Only a few tips about how to find a subject were supplied.
The writing guide "Your personal story book" provided
some helpful information: How do I find the first sentence? What
creates excitement? Which stylistic devices do I use? Writing guidelines
such as these were supplemented by practical exercises: the kids
were advised to jot down their first flashes of inspiration, to
draft narrative outlines or to enter synonyms for commonly used
words on a substitute-word list. The Fantastic Film Factory sought
not only to encourage children to write creatively but also to satisfy
their curiosity and their pleasure in learning.
Teachers intending to integrate the competition in their lesson
programme were also included in the concept. Disney Channel supplied
them with a folder containing worksheets and overhead transparencies
for designing a lesson unit on "Creative Writing".
The girls and boys then had four months' time for putting their
stories to paper. As a great effort was required of the children
by Fantastic Film Factory, a rather low number of participants was
expected. After all, what was involved was more than just scribbling
down a correct answer on a postcard! The eventual winner spent every
day of two weeks' holidays working on her story. The concentration
and intensity with which the children tackled their stories are
extraordinary in themselves. But the fact that almost 3,500 stories
were sent in is a remarkable success. Children, by themselves or
in teams, wrote down their sentences, crossed them out again, crumpled
up sheets of paper, gave up, then continued and finally put the
completed story into the post box, proud and beaming with self-confidence.
Evidently, girls and boys seek an outlet for their fantasies; they
were glad that their ideas, which in their everyday lives often
have little time and space, were granted the attention they deserve.
"The
World only exists in your eyes.
You can make it as big
or as small as you want."
(F. Scott Fitzgerald)
For the young storyteller the world is often
rather large and unsystematic: what matters therefore is the direct
surroundings, the interpersonal relations. He or she aims to create
a functioning environment where he or she as a child can cope more
effectively.
A glance at some of the titles shows how deeply many stories are
rooted in the child's personal environment: Karlo und sein bester
Freund (Karlo And His Best Friend), Marcel haut ab (Marcel Clears
Off), and Freunde fürs Leben (Friends For Life). The stories
also reveal many descriptions probably taken from the children's
biographies or reflecting their environment. "My name's Julia.
I'm ten. About half a year ago I moved into a very old, dark house
with my parents and my little brother, Marcus. My Mum is a vet and
has opened a surgery in our new home. My Dad is a househusband;
he looks after us kids and the house. He sometimes helps Mum in
the surgery, too. Other members of the family are Elmo, our dog,
Tarzan and Jane, our rabbits." (Julia Schmittdiel: Die Sippis
im Keller (The Tribe Down In The Basement). The same applies to
the conflicts they described. "We all used to live in Stuttgart.
But only nine years long 'cause Mum and Dad had really fallen out.
That's why Mum wanted to move with me and Miriam (Julia Schmittdiel:
Die Sippis im Keller) to my grandparents in Frankfurt am Main. Dad
didn't agree to Mum making off with both of us. But once she's made
up her mind to do something, there's no changing it." (Subin
Shin: Mein unsichtbarer Freund (My Invisible Friend)).
Experiences at school and the first romantic crushes are also come
to terms with in their stories: "Sahra passed me a folded slip
of paper in the German lesson that said: 'For Franky P.S.: But don't
open it before the break!' When I wanted to open it during the break,
Sahra had quickly run out into the school playground though she
normally never went out or only later. I opened it and read: 'Dear
Franky! I love you with all my heart. My question: Do you love me?
Please enter a tick and reply soon!" (Simon Buder: Das Dimensionstor
(The Dimension Gate))
The passages where the stories diverge from reality frequently draw
on classical themes in children's literature and children's television.
Das Gespenst ohne Namen (The Ghost Without A Name), Mein unsichtbarer
Freund (My Invisible Friend) and Das Geheimnis des Rätselsteins
(The Secret Of The Puzzle Stone) are titles illustrating that the
young authors tend to fall back on traditional material in their
story-telling. "Once upon a time there was a ghost family.
The family had a daughter, but she did not have a name. A ghost
does not get a name until it has earned it. It had to earn its name
by proving to a jury that it had scared people so much that they
were really afraid of ghosts." (Lisa Bost: Das Gespenst ohne
Namen) There are no entries, however, in which the various levels
of a video game have clearly influenced the structure and theme
of a story.
Experienced reality,
literature and television
are the key catalysts
for the children's stories.
In their fantasies kids digest what they
have experienced and learnt. A very special role is assumed by the
"best friend". In a striking number of Fantastic Film
Factory stories they play the main role. Fantasy and reality fuse
together to confirm the kids' presumed priorities and needs. Regardless
of whether it is the anonymous ghost or the invisible Matthias,
the best friend can always be relied on to help out when needed.
Surprisingly enough, his or her interests are easily compatible
with the protagonist's.
The children's therefore reflect wishful thinking rather than their
actual experience. Child development psychologists proceed on the
assumption that children use their imagination to buttress unpleasant
situations with wishful thinking. At the Fantastic Film Factory
this is very often used in the case of best friends. Regarding families
I have often been told about their little idiosyncrasies and quibbles:
"Mind your new trousers don't get dirty! Make sure you come
back home for lunch on time!" (Subin Shin: Mein unsichtbarer
Freund), the relationship with a best friend is immaculate: "They
became inseparable friends and never quarrelled." (Daniel McMahon:
Freunde fürs Leben).
And reality? When you talk to children, most of them do in fact
dish up a best friend. The friends awarded this role fluctuate,
however! Whenever the focus is on questions of friendship during
live@five, Disney Channel's interactive live show, boys and girls
report that communication with others is quite brusque: the best
friend from third grade now sits at the other end of the room in
the fourth; the friend who used to call by nearly every afternoon
is suddenly stupid. Children do not refrain from using roles to
exert pressure. "If you don't help me, you won't be my best
friend anymore!" At an early age they had to face up to the
fact that interpersonal relations were not always straightforward
and pleasant, but in fantasy, on the other hand, things are clear-cut.
The yearning for an intact world of frictionless interpersonal relations
is expressed not only in terms of amplified friendships but also
in hackneyed happy endings. Rowdies are rehabilitated: "So
his leaving ended well after all. In the next few weeks he would
visit his friend again to see for himself how Felicia is standing
on her own two feet." (Marcel Hartjes: Marcel haut ab) And
everybody is willing to open their doors again for all individuals
- even for unwanted dogs: " Strubbel was back again, and the
best thing was he was allowed to stay. Karlo's Dad had fetched the
dog from his hiding place and taken him home." (Franz Hildebrandt:
Karlo und sein bester Freund)
Disney Channel's Fantastic Film Factory reveals how kids would entertain
others their own age: with stories close to reality, in which conflicts
are settled to everyone's satisfaction. In the children's fantasies
there exists a more harmonious world.
THE AUTHOR
Ralf Gerhardt is the Programme Director
of Disney Channel (Buena Vista, Germany) in Munich, Germany.
INFORMATION
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und Bildungsfernsehen
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