Charlotte Cole
Imagine that!
The importance of
fantasy on Sesame Street co-productions around the world
Sesame Street deliberately promotes
children's powers of imagination; it intentionally offers gaps for
stimulating the imagination and promoting "pretend play"
as well as creative fantasies.
"Here, in the middle of imagination,
right in the middle of my head, I close my eyes and my home isn't
home, and my bed isn't really my bed. I look inside, and discover
things that are sometimes strange and new. And the most remarkable
thoughts I think have a way of being true." Joe Raposo,
Imagination Song, 1972 (For "Sesame Street")
As educators and producers who use the media
to help children learn, the question of the importance of fantasy
is one that we at Sesame Workshop have considered as we develop
our programming for children. In essence, we believe that television,
if used thoughtfully and with intention, can be a rich promoter
of children's fantasy.
I will describe how we use our pre-school television series Sesame
Street to achieve three major aims:
1. Help children understand what fantasy and imagination are;
2. Promote the general use of fantasy and imagination; and
3. Encourage the use of imagination to problem solve.
The history of Sesame Street
To understand our approach to fantasy and
imagination it is helpful to have a sense of how Sesame Street was
developed. Sesame Workshop was founded over three decades ago at
a time in our country's history when our President (President Johnson)
had declared a "war on poverty." At the core of this declaration
was the belief that quality education could help elevate children
out of disadvantaged environments.
Sesame Street was, in essence, one television producer's response
to this national initiative. The producer, Joan Ganz Cooney, had
observed children as they watched television and was captivated
by what they were learning from the medium and, in particular, what
they took away from the short, well-focused messages behind the
advertisements that inhabited the screen. She observed that children
could easily memorize and mimic phrases and jingles from what they
had viewed. Witnessing this effect, Mrs. Cooney reasoned that if
television could help children internalize the content of commercial
messages, it might also be used as a powerful tool to promote intentional
learning. It could be of specific value to young children who, even
in the most disadvantaged environments, had access to television
and were watching it. Thus, Sesame Street became part of an experimental
effort to harness the power of television to provide a positive,
intentional educational experience that would help young children
gain information to prepare them for school.
To assist with her experiment, Mrs. Cooney enlisted the aid of leaders
in the field of education and psychology in America and other parts
of the world. She called upon these advisors to outline the attitudes
and knowledge that they believed young children needed to be prepared
for their first school experience. Her mission was to develop a
television series that would, in particular, respond to the educational
needs of poor and minority children who did not have the same educational
advantages as their peers.
The educators developed a curriculum for the series which outlined
a range of cognitive, social and emotional objectives. The advisors
theorized that to be prepared for school, children in America needed
to be introduced to basic literacy and numeracy concepts. Just as
importantly, they also needed to gain competence in social relations,
perspective taking, health awareness and in a host of other important
developmental areas.
Our model
Much of the success of the Sesame Street
programme in the United States can be attributed to the way educators
and producers worked together in an integrated fashion. This intimate
collaboration was not a model for producing television that had
ever been tried. Typically educational television was created with
a school context in mind. Didactic in nature, many programmes merely
mimicked the classroom setting with the teacher as the focus of
the learning experience. Consider, for example, the educational
programmes that featured a teacher at a black board spewing off
algebraic equations. This type of programme did not fully realize
the visual and emotive strengths of television. This was because
educational television was not frequently produced with entertainment
in mind. In contrast, Sesame Street was designed to be entertaining
and fun. It is successful because it was produced using a model
that brings educators and producers together from the conception
of the programme until its broadcast. And this collaboration results
in a kind of happy tension in which educators push for sound educational
practices while producers strive for creative entertainment. The
result is a television series in which the educational aspects are
entertaining and the entertaining aspects are educational.
Sesame Street international
Because Sesame Street was as successful as it was in the United
States, producers from other parts of the world became interested
in the series. But they didn't want a dubbed version of the American
programme. They wanted, instead, something that would meaningfully
speak to the educational needs of children in their own countries.
(One example of an international co-production is created in Germany
where Sesamstrasse, one of twenty international co-productions of
the series, will soon be celebrating its thirtieth anniversary.
As in the United States, these co-productions have been developed
using a model that brings together researchers and educators. Conceived
and executed by local teams, the programmes reflect regional values
and educational practices. To maximize their cultural relevance,
each programme has its own characters and takes place in its own
local setting. For example, in Germany, one of the primary characters
is a big bear who does not appear on any other Sesame Street programme,
while in Poland, a dragon donned the screen, and in China a very
entertaining young pig is a lead character. In Mexico the setting
of the show is a large community plaza, whereas in Norway the show
takes place at a train station, and in Russia it is a courtyard.
Sesame Street and imagination
As different as the programmes are, they
all retain an essence of Sesame Street. And part of that essence
is an appreciation for the importance of fantasy and imagination.
Let me describe how imagination has been used on the series. Sesame
Street is constructed using a magazine format made up of studio,
live action and animation segments that are linked together to form
each episode. Each segment presents a single educational objective
from the series' curriculum. With respect to imagination, for the
programme in the United States, the stated aims are:
· "to encourage children to manipulate ideas and the
environment in their minds to think about how things work or what
may happen;" and
· "to encourage children to engage in pretend play on
their own and/or with others."
On the series, these goals are promoted in three basic ways:
First, some segments are designed to merely introduce children to
the concept of imagination and fantasy. Such segments help bring
the words into children's vocabularies and help them to understand
them conceptually.
Secondly, some segments model the use of imagination and fantasy
and help children see how others use their imaginations. Such segments
can provide content and a point of departure for fantasy. In this
way, television can nurture a disposition to think imaginatively
and increase opportunities for fantasy by inviting viewers to engage
in stimulating activities that both physically and cognitively challenge
them. Such segments show children participating in fantasy play
in a wide range of pursuits such as singing, dancing, counting,
drawing and pretending. In some instances, characters pretend that
they are someone or something else. In other cases, they imagine
that objects or situations are different than they are. To promote
such activity we strive to feature characters that are enthusiastic
about thinking creatively and imaginatively and who engage in creative
thinking as an inherent and natural aspect of their daily lives.
We want children to recognize that their imaginations are an entertaining
and engaging tool they can use as a source of entertainment and
gratification.
Finally, some segments are geared directly toward helping children
use their imaginations to solve problems. Such segments show characters
taking other people's perspectives, making comparisons and drawing
connections. We aim to promote what a curriculum from one of our
other preschool television series (Big Bag) aptly calls a "disposition
toward broad and adventurous thinking." Such thinking leads
to sharpened problem solving because it opens up children's minds
to different ways of approaching situations and challenges. Such
thinkers explore various points of view, try different perspectives,
go beyond the obvious and mentally turn problems over in their minds.
Segments oriented toward modelling this type of thought show young
children that there are multiple ways to handle a problem. Calling
upon imaginative thinking as an instrument for problem solving can
encourage children to manipulate ideas and to think about how things
work and anticipate cause and effect. Here are some examples that
you can only fully understand by using your imagination :
Our international puppet character, Ernie, visualizes himself as
a variety of different types of people in different types of scenes.
This is followed by a live-action segment in which children tell
us what they think imagination is. Both of these are examples of
ways in which our segments help characterize and describe imagination
as a concept. In essence, they introduce the term "imagination"
to the child's personal lexicon and concretely illustrate what imagination
is (see fig. 1).
In addition to segments designed to identify and describe the concept,
some segments model the use of the imagination. Such segments feature
child-relevant contexts with objects that are familiar, recognizable
common aspects of daily life (see fig. 2).
The animation, for example, features a cardboard box which functions
as a vehicle for promoting fantasy. Here, a mother and child use
their imaginations to transform the box first into a car, then a
boat and then a cave (see fig. 3).
Another example of the ways in which our segments model the use
of the imagination comes from our South African Takalani Sesame
programme. In this segment children imagine that different shapes
of clouds represent identifiable animals and other things (see fig.
4).
An additional short animation illustrates ways we use imagination
to promote problem solving and creative thinking: A little dog strives
to get a hold of a bone that is at a height out of his reach. He
tries many different and creative approaches - such as attempting
to get the bone by jumping and using different tools including a
box, a trampoline and even a giraffe! - to solve his dilemma (see
fig. 5). It is this kind of broad and adventurous thinking and persistence
in trying solutions, that we try to model on our programmes.
The final segment comes from a new part of Sesame Street called
Elmo's World. No discussion of Sesame Street and imagination would
be complete without mentioning this 15-minute "show within
a show" that is placed at the end of each Sesame Street programme
in the United States. Featuring an engaging puppet character, Elmo,
the series invites viewers to enter Elmo's imagination. Designed
to foster curiosity and exploration the series focuses on child-centred
topics (such as shoes, books, music and balls) viewed from a three-year-old's
point of view.
In one segment, Elmo's pet fish Dorothy (a real goldfish in a round
glass fishbowl who serves as Elmo's companion and alter-ego), imagines
that Elmo is a fish like she and then several other animals (see
fig. 6). In showing a recognizable, well-liked character in different
situations becoming something other than he is, children gain an
appreciation of such fantastic possibilities for themselves.
As we consider these various types of segments, it is important
to keep in mind that Sesame Street was designed to respond to the
specific educational needs of poor children, many of whom live in
environments that lack stimulation. Often these children live in
situations in which they are not exposed to books, music or other
sources of inspiration to promote learning and imaginative play.
Rather than entering the debate of whether or not television destroys
fantasy, at Sesame Workshop we build from the belief that, like
it or not, children are watching television and for some children
it is a primary source of learning and entertainment. We then, as
educators, have a responsibility toward putting on the screen the
best possible television that we can. We, therefore, strive in our
programmes to provide stimulation that offers children a basis for
understanding that they have an imagination that they can call upon.
We aim, as well, to give them rich content for their imaginations
and encouragement to use their imaginations in the general courses
of their daily activities.
I will conclude with a quote from Einstein, who reminds us that
"imagination is more important than knowledge."¹
At the core of this sentiment is the belief that it is through our
imaginations that we explore the world and learn new skills. We
can conclude that one of the most powerful and important contributions
Sesame Street makes to children's education is to introduce the
concept of fantasy and encourage the use of imagination as a means
to fully engage with and learn from the world.
NOTE
¹ From "What Life Means to Einstein,"
Saturday Evening Post, October 26, 1929; reprinted in "On
Science," in Cosmic Religion, 1997.
THE AUTHOR
Charlotte Cole, Ph.D., is Vice President
Education and Research, Sesame Workshop, New York, USA.
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